AoeStats
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Black Forest

503817610Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 61m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
815
+16
🇨🇱 Huns · Chile
796
+17
🇹🇼 Teutons · Taiwan
810
-16
🇹🇼 Turks · Taiwan
810
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,541 13:29 17:48 36:30 ⛏ Fast Castle
20 1,257 11:05 17:02 34:43 ⛏ Fast Castle
19 1,153 13:16 18:17 37:59 ⛏ Fast Castle
14 871 11:54 21:54 33:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,705 20,777 28,565 3,625 89,672 96,804
31,780 26,199 12,865 3,000 73,844 101,372
23,070 20,134 18,550 4,595 66,349 83,170
33,680 16,260 11,770 3,170 64,880 67,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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