AoeStats
← Kil Kil

Nomad

503817557Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1126
+15
🇦🇷 Maya · Argentina
1115
+16
🇧🇪 Romans · Belgium
1125
-16
🇧🇪 Georgians · Belgium
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,107 15:13 22:05 42:20 ⛏ Fish Boom into Galleys FC
32 1,867 12:16 22:09 43:36 ⚔ Fish Boom into Fire Galleys into Towers into Archers
30 1,709 13:44 25:26 41:52 ⚔ Fish Boom into M@A
22 1,276 14:32 25:22 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,340 15,957 9,945 3,160 62,402 75,709
17,345 17,328 15,410 4,330 54,413 60,805
17,975 19,217 10,935 3,815 51,942 52,133
15,175 10,370 7,655 1,800 35,000 37,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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