AoeStats
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Hill Fort

503817149Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 28m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1062
+13
🇪🇸 Burgundians · Spain
982
+16
🇪🇸 Goths · Spain
925
+19
🇻🇳 Japanese · Vietnam
1037
-18
🇻🇳 Turks · Vietnam
968
-15
🇻🇳 Sicilians · Vietnam
968
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,147 11:35 ⛏ Fast Castle
30 837 11:05 27:29 ⛏ Fast Castle
29 829 11:55
26 739 12:19 17:23 ⛏ Fast Castle
19 542 13:12 22:54 ⛏ Fast Castle
18 518 12:01

Resources

Player Food Wood Gold Stone Spent Collected
4,575 7,423 1,750 110 13,858 14,832
6,995 3,453 945 750 12,143 14,391
5,920 3,275 2,275 0 11,470 11,952
5,200 5,050 865 250 11,365 13,676
3,380 2,537 330 330 6,577 7,119
3,350 2,270 250 180 6,050 7,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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