AoeStats
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Arabia

503816759Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 62m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
374
+19
🇹🇷 Franks · Türkiye
371
+19
🇮🇳 Lithuanians · India
467
-20
🇫🇷 Franks · France
418
-24
Player eAPM Actions Feudal Castle Imperial Opening
17 1,038 12:58 21:47 40:29 ⛏ Fast Castle
10 646 9:52 24:42 42:04
9 555 12:01 26:58 45:28 ⚔ Scout Rush
7 448 14:24 22:10 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,460 10,830 13,415 4,150 50,855 61,515
9,650 16,590 13,015 2,715 41,970 48,440
14,575 12,133 9,310 4,000 40,018 45,234
16,415 9,605 6,090 4,850 36,960 42,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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