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Arabia

503816640Analyzed
1v1 RM · 19h ago on Sep 2, 2026· 35m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Bulgarians · Croatia
813
+17
🇪🇸 Britons · Spain
834
-17
Player eAPM Actions Feudal Castle Imperial Opening
Karakondzulazx Bulgarians
27 963 13:11 30:28 ⚔ Drush
TTV_NIHER Britons
26 926 17:57 31:53 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,260 4,458 2,130 230 16,078 17,784
7,645 4,572 1,585 775 14,577 15,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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