AoeStats
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Arena

503816435Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 85m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1287
+17
🇨🇳 Poles · China
1271
+18
🇦🇷 Georgians · Argentina
1240
+19
🇨🇳 Hindustanis · China
1220
+20
🇦🇷 Mongols · Argentina
1426
-23
🇨🇳 Persians · China
1304
-18
🇨🇳 Bohemians · China
1272
-17
🇨🇳 Byzantines · China
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 4,162 9:52 13:39 29:25 ⛏ Fast Castle
41 3,497 10:10 17:18 37:29 ⛏ Fast Castle
33 2,805 10:39 14:33 31:30 ⛏ Fast Castle
31 2,650 10:29 15:31 28:38 ⛏ Fast Castle
31 2,620 10:14 13:51 28:24 ⛏ Fast Castle
26 2,198 10:47 14:05 30:34 ⛏ Fast Castle
23 2,005 12:53 17:18 31:05
22 1,871 10:58 16:56 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
140,930 33,415 29,200 5,650 209,195 216,593
113,375 26,665 54,510 7,680 202,230 218,524
85,105 61,410 45,185 7,680 199,380 223,306
75,650 58,515 52,165 3,605 189,935 205,999
79,230 82,665 12,135 2,300 176,330 183,994
90,460 44,690 27,500 4,155 166,805 168,411
41,085 52,670 23,875 2,940 120,570 121,124
37,625 36,620 8,315 1,525 84,085 87,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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