AoeStats
← redjumper99

Arena

503816356Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Celts · Ireland
932
+15
🇫🇷 Persians · France
886
+17
866
+18
🇨🇳 Franks · China
947
-54
🇮🇳 Ethiopians · India
927
-18
🇻🇳 Mongols · Vietnam
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,462 10:42 17:22 36:43 ⛏ Fast Castle
29 1,682 12:26 17:37 27:13 ⛏ Fast Castle
26 1,483 11:45 23:28 45:24 ⚔ Scout Rush
25 1,442 11:07 35:33 51:09 ⛏ Fast Castle
18 1,039 11:26 16:14 33:28 ⛏ Fast Castle
14 788 10:47 18:07 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,240 33,971 10,330 3,750 100,291 111,964
43,245 30,663 21,455 3,650 99,013 106,659
39,145 17,555 25,590 3,450 85,740 99,764
25,265 28,560 7,590 2,375 63,790 79,351
22,270 16,265 13,760 2,255 54,550 71,283
18,735 19,390 6,650 1,545 46,320 48,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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