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African Clearing

503816203Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1097
+11
🇺🇸 Burgundians · United States
1059
+13
🇹🇼 Bohemians · Taiwan
1053
+13
🇷🇺 Mongols · Russia
1027
+15
vs
🇨🇳 Poles · China
1044
-15
🇪🇸 Spanish · Spain
1023
-14
🇹🇼 Mongols · Taiwan
1021
-14
🇨🇳 Burmese · China
896
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 4,751 17:09 21:53 41:53 ⛏ Fast Castle
53 4,038 16:25 21:34 — ⛏ Fast Castle
47 3,577 14:28 20:07 56:24 ⛏ Fast Castle
36 2,753 18:24 22:20 47:50 ⛏ Fast Castle
25 1,887 14:55 22:49 35:52 ⛏ Fast Castle
23 1,731 17:10 21:21 47:24 ⛏ Fast Castle
20 1,521 17:31 23:03 36:29 ⛏ Fast Castle
14 1,069 16:42 22:27 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,765 44,087 29,535 4,715 101,102 105,812
37,070 41,788 12,900 1,675 93,433 94,133
43,500 18,240 28,455 3,000 93,195 100,655
39,910 19,799 21,445 3,095 84,249 97,419
19,905 23,486 16,450 850 60,691 68,016
22,810 18,098 17,070 2,110 60,088 62,678
19,350 24,532 10,235 2,545 56,662 71,236
14,500 9,918 7,180 3,325 34,923 51,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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