AoeStats
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MegaRandom

503816164Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 55m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Hindustanis · Italy
1394
+11
🇯🇵 Mongols · Japan
1348
+13
🇪🇸 Britons · Spain
1342
+13
vs
🇹🇼 Maya · Taiwan
1308
-14
🇹🇼 Britons · Taiwan
1258
-11
🇹🇼 Wei · Taiwan
1251
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,902 9:31 24:58 41:48 ⚔ Archer Rush
45 2,485 10:12 19:29 34:14 ⚔ Scout Rush
42 2,351 10:18 20:14 41:22 ⛏ Fish Boom FC
41 2,293 9:08 21:10 46:01 ⚔ Archer Rush
37 2,068 10:54 15:13 44:39 ⛏ Fast Castle
37 2,057 10:51 15:16 35:55 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,245 13,268 15,380 4,150 64,043 68,193
28,355 15,037 14,915 950 59,257 66,031
15,225 20,872 14,385 7,595 58,077 66,048
20,255 19,482 16,705 1,500 57,942 64,766
19,285 14,396 8,305 3,025 45,011 50,565
8,200 8,033 5,025 1,350 22,608 23,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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