AoeStats
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Black Forest

503816092Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 16m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1215
+9
🇹🇼 Mongols · Taiwan
1136
+13
🇹🇼 Khmer · Taiwan
1062
+16
🇹🇼 Celts · Taiwan
751
+27
🇨🇳 Turks · China
1079
-18
🇫🇮 Burmese · Finland
1078
-18
🇮🇩 Spanish · Indonesia
1048
-16
🇹🇼 Romans · Taiwan
1033
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 502 13:01
27 461 11:14 14:52 ⛏ Fast Castle
26 438 9:26 ⛏ Fish Boom
24 407 12:28 16:07 ⛏ Fast Castle
23 392 13:26 ⛏ Fish Boom
22 379 12:23 ⛏ Fast Castle
18 300 12:05 ⛏ Fish Boom
15 258 10:52

Resources

Player Food Wood Gold Stone Spent Collected
3,525 2,075 250 0 5,850 7,099
3,275 1,557 200 650 5,682 6,084
2,925 1,532 250 650 5,357 5,920
2,225 2,700 50 0 4,975 5,908
2,225 2,375 0 0 4,600 6,180
1,800 1,885 50 55 3,790 5,229
1,850 1,527 50 130 3,557 4,327
1,700 1,536 50 85 3,371 4,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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