AoeStats
← 越南王力宏

Highland

503816083Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 0m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1258
+14
🇹🇼 Tatars · Taiwan
1209
+16
🇨🇳 Hindustanis · China
1203
+17
🇯🇵 Italians · Japan
1179
+18
🇨🇳 Goths · China
1258
-18
🇨🇳 Slavs · China
1243
-17
🇨🇳 Goths · China
1182
-15
🇨🇳 Franks · China
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
115 10
115 10
80 7
80 7
69 6
57 5
34 3
34 3

Resources

Player Food Wood Gold Stone Spent Collected
200 50 0 0 250
200 0 0 0 200
150 50 0 0 200
150 0 0 0 150
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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