AoeStats
← 种地的老农

Arabia

503815827Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 37m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
906
+14
801
+19
🇨🇳 Britons · China
791
+20
🇨🇳 Vietnamese · China
742
+22
🇨🇳 Spanish · China
902
-20
🇹🇼 Burgundians · Taiwan
883
-19
🇹🇷 Turks · Türkiye
858
-18
🇫🇷 Lithuanians · France
842
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,077 11:50 17:45 ⚔ Towers FC
27 1,012 11:10 16:07 ⚔ FC into Archers
24 917 11:40 18:27 ⛏ Fast Castle
21 795 8:47 18:48 ⛏ Fast Castle
16 618 12:05 21:41 ⛏ Fast Castle
15 565 13:05 18:28 ⛏ Fast Castle
14 519 11:39 19:40 ⛏ Fast Castle
7 267 12:42 21:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,660 8,920 3,270 1,400 24,250 26,900
9,830 7,785 1,780 955 20,350 20,988
8,960 9,650 1,045 450 20,105 20,868
8,245 7,645 3,150 850 19,890 25,166
8,660 3,994 5,195 0 17,849 19,714
7,390 3,805 2,815 1,400 15,410 17,686
5,220 3,070 820 435 9,545 12,136
3,625 2,609 250 990 7,474 7,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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