AoeStats
← dorshiffe10

Nomad

503814928Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 21m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Koreans · Belgium
1113
+12
🇧🇪 Spanish · Belgium
1088
+13
vs
🇫🇷 Spanish · France
1055
-14
🇩🇪 Vikings · Germany
1003
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 684 — — — ⛏ Fish Boom
30 658 12:43 — — ⚔ Fish Boom into Archers
21 448 16:25 — — ⚔ Fish Boom into M@A
18 399 14:45 18:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,195 3,075 1,215 210 8,695 8,357
3,150 2,471 215 100 5,936 6,257
3,200 2,078 50 400 5,728 6,114
1,900 2,613 220 325 5,058 5,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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