AoeStats
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Nomad

503814828Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 55m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
1027
+14
🇮🇹 Franks · Italy
1027
+14
vs
🇫🇮 Inca · Finland
993
-14
🇳🇱 Japanese · Netherlands
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,172 12:34 17:05 52:40 ⛏ Fish Boom FC
18 988 15:25 21:05 53:50 ⛏ Fish Boom FC
15 848 14:51 19:20 — ⛏ Fish Boom FC
5 280 18:08 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
11,095 19,395 10,415 2,250 43,155 45,739
15,915 11,650 2,855 3,650 34,070 36,136
12,320 11,475 6,350 1,705 31,850 36,006
4,290 4,475 625 200 9,590 12,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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