AoeStats
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Black Forest

503814773Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 5m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1082
+15
🇹🇼 Saracens · Taiwan
1036
+17
🇨🇳 Mongols · China
961
+20
🇷🇴 Slavs · Romania
1139
-21
🇩🇪 Inca · Germany
1032
-16
🇷🇺 Franks · Russia
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 225
35 183
31 165
27 141
22 116
20 107

Resources

Player Food Wood Gold Stone Spent Collected
600 175 50 0 825 575
600 152 50 0 802 762
550 202 50 0 802 696
450 235 0 0 685 554
400 77 50 0 527 544
250 48 0 0 298 452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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