AoeStats
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Hill Fort

503814451Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 65m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
919
+16
🇮🇹 Franks · Italy
875
+18
🇮🇹 Bohemians · Italy
829
+20
🇦🇺 Japanese · Australia
935
-19
🇦🇺 Huns · Australia
932
-19
🇦🇺 Britons · Australia
905
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,497 12:15 16:58 32:53 ⛏ Fast Castle
27 1,777 11:02 22:47 37:08 ⛏ Fish Boom FC
23 1,523 11:10 19:51 35:55 ⛏ Fast Castle
19 1,212 12:21 18:45 32:40 ⛏ Fast Castle
18 1,168 13:22 22:14 39:23 ⛏ Fast Castle
13 861 12:42 21:39 43:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,235 28,870 14,130 4,635 76,870 97,101
30,670 28,835 13,960 1,600 75,065 77,896
27,000 15,258 24,320 3,835 70,413 88,693
35,760 12,170 11,860 1,500 61,290 79,085
22,090 19,735 12,030 2,290 56,145 75,670
23,585 14,051 12,860 1,500 51,996 63,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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