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Arena

503814031Analyzed
3v3 RM · 1d ago on Sep 2, 2026· 19m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1052
+10
🇪🇸 Burgundians · Spain
969
+13
🇪🇸 Goths · Spain
909
+16
🇨🇳 Persians · China
916
-13
🇨🇳 Vietnamese · China
907
-13
🇨🇳 Teutons · China
890
-12
Player eAPM Actions Feudal Castle Imperial Opening
XDDCC Vietnamese
38 748 11:41 16:39 ⛏ Fast Castle
37 719 10:09
young_lady Persians
27 533 11:56 15:47 ⛏ Fast Castle
25 483 12:33
charmoleck Burgundians
23 460 11:59
V Teutons
17 339 11:12 15:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,375 3,070 540 200 8,185 8,760
2,950 3,980 575 0 7,505 8,178
4,225 2,065 250 750 7,290 8,127
3,835 2,363 775 0 6,973 7,596
3,050 2,110 250 65 5,475 7,162
V
2,525 1,400 200 50 4,175 5,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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