AoeStats
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MegaRandom

503813429Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 30m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Huns · Hungary
1243
+13
🇬🇧 Lithuanians · United Kingdom
1154
+17
🇬🇧 Gurjaras · United Kingdom
1231
-18
🇩🇪 Huns · Germany
1117
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,052 8:11 12:23 ⛏ Fast Castle
31 965 9:11 21:11 ⚔ Towers FC
26 795 9:12 18:09 ⚔ Towers FC
12 357 14:54 21:45 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,280 9,120 4,235 950 23,585 24,838
5,850 5,898 1,485 1,825 15,058 15,831
5,460 4,691 1,475 700 12,326 12,475
3,160 2,660 600 1,160 7,580 7,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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