AoeStats
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Arabia

503813420Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
789
+12
🇫🇷 Vietnamese · France
744
+31
🇪🇸 Mapuche · Spain
712
-14
🇪🇸 Goths · Spain
709
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,310 9:26 24:26 ⚔ Archer Rush
18 748 14:02 21:30 35:44 ⚔ FC into Scouts
17 730 13:40 28:58 ⚔ Skirmisher Rush
13 541 14:09 34:53 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,725 8,710 5,840 1,965 29,240 31,831
10,550 8,781 4,180 850 24,361 30,538
10,345 9,310 2,150 200 22,005 28,921
6,625 4,366 630 100 11,721 13,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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