AoeStats
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African Clearing

503813047Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 38m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1031
+14
🇨🇳 Bohemians · China
1017
+15
vs
🇫🇷 Franks · France
1028
-16
🇩🇪 Byzantines · Germany
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,483 16:18 23:41 — ⚔ Archer Rush
36 1,378 15:07 25:08 — ⚔ Drush into Scouts
23 892 14:10 18:35 — ⛏ Fast Castle
20 750 14:58 26:08 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,480 6,465 4,425 1,500 23,870 24,308
11,310 6,563 4,100 855 22,828 26,233
11,235 7,467 2,260 1,425 22,387 25,931
10,075 3,800 4,185 850 18,910 19,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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