AoeStats
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Arena

503812858Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1244
+10
🇨🇳 Maya · China
1162
+13
🇯🇵 Koreans · Japan
1139
+14
🇨🇳 Hindustanis · China
990
+21
🇹🇼 Malay · Taiwan
1180
-18
1101
-15
🇷🇺 Inca · Russia
1081
-14
🇨🇳 Khmer · China
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,098 11:28 15:24 28:43 ⛏ Fast Castle
40 1,929 10:50 16:00 29:39 ⛏ Fast Castle
29 1,403 11:32 15:25 29:02 ⛏ Fast Castle
23 1,121 11:58 15:55 32:06 ⛏ Fast Castle
22 1,095 11:45 14:58 30:08 ⛏ Fast Castle
21 1,026 12:28 19:37 32:04 ⛏ Fast Castle
19 927 10:07 14:00 26:54 ⛏ Fast Castle
15 729 11:00 14:28 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,195 19,500 22,085 1,150 79,930 90,115
36,670 23,170 11,240 4,300 75,380 86,934
34,055 21,915 16,205 1,740 73,915 80,441
29,540 18,690 22,585 1,700 72,515 88,313
33,135 17,185 17,510 2,250 70,080 76,311
30,325 21,615 11,085 1,220 64,245 73,354
15,620 22,910 13,335 2,925 54,790 59,191
11,265 8,550 4,680 1,765 26,260 33,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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