AoeStats
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MegaRandom

503811768Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 51m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Sicilians · Hong Kong SAR China
782
+13
🇮🇳 Khmer · India
761
+14
🇨🇴 Romans · Colombia
731
-14
🇺🇸 Tupi · United States
720
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,985 10:04 29:27 ⚔ Archers into Fish Boom
36 1,840 11:34 39:45 ⛏ Fish Boom
31 1,580 12:33 40:46 ⚔ Towers FC
15 801 12:47 28:32 40:31 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,330 19,890 3,890 525 43,635 44,902
24,090 10,760 5,760 1,525 42,135 49,147
12,415 4,340 3,695 3,875 24,325 28,968
6,740 6,207 3,265 2,160 18,372 22,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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