AoeStats
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Hill Fort

503811146Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 19m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1044
+8
🇪🇸 Burgundians · Spain
957
+12
🇪🇸 Goths · Spain
895
+14
vs
🇧🇷 Britons · Brazil
893
-13
🇯🇵 Burgundians · Japan
886
-12
🇦🇺 Lithuanians · Australia
804
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 605 10:39 — —
28 558 9:16 — —
24 467 12:56 — — ⚔ Scout Rush
22 437 12:11 — —
20 387 11:15 — —
13 253 11:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,725 3,495 725 5 6,950 7,801
3,630 2,935 50 0 6,615 8,497
3,375 3,020 50 0 6,445 8,607
3,450 2,562 190 0 6,202 7,785
3,275 2,050 550 0 5,875 7,117
2,150 2,360 50 0 4,560 6,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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