AoeStats
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Arena

503810939Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
856
+15
🇹🇷 Turks · Türkiye
842
+16
🇮🇱 Turks · Israel
847
-16
🇫🇷 Armenians · France
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,640 11:13 15:58 29:43 ⛏ Fast Castle
18 913 10:27 16:27 29:28 ⛏ Fast Castle
17 842 10:45 16:10 34:01 ⛏ Fast Castle
12 580 10:10 19:18 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,695 17,305 13,290 2,010 60,300 69,986
26,830 10,085 16,095 4,200 57,210 64,043
18,195 15,820 15,010 850 49,875 67,951
13,510 11,640 2,700 3,100 30,950 36,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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