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Black Forest

503810646Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 49m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Gurjaras · Russia
630
+12
🇷🇺 Khmer · Russia
569
+15
vs
🇹🇷 Chinese · Türkiye
541
-13
🇹🇷 Franks · Türkiye
541
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 794 10:13 22:44 41:06
15 727 16:28 27:06 39:23 ⛏ Fast Castle
15 745 11:28 21:40 38:17 ⛏ Fast Castle
12 584 16:30 35:53 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,745 11,360 8,635 2,205 44,945 54,073
13,850 15,157 10,185 2,665 41,857 48,579
14,485 8,955 5,735 2,295 31,470 38,375
12,715 7,349 3,490 1,510 25,064 28,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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