AoeStats
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Arena

503810380Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 4m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1017
+14
🇨🇳 Franks · China
940
+26
🇨🇳 Goths · China
934
+17
🇨🇳 Britons · China
925
+18
🇨🇳 Britons · China
1057
-21
🇦🇷 Huns · Argentina
971
-17
🇨🇳 Magyars · China
940
-15
🇨🇱 Portuguese · Chile
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 262
35 162
34 158
29 135
26 123
23 109
10 49
10 47

Resources

Player Food Wood Gold Stone Spent Collected
900 150 50 0 1,100 1,075
850 125 50 0 1,025 844
700 250 0 0 950 896
450 250 0 0 700 652
550 150 0 0 700 824
600 100 0 0 700 697
350 125 0 0 475 504
150 0 0 0 150 274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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