AoeStats
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Arena

503809531Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 49m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
938
+16
🇨🇳 Shu · China
925
+17
🇨🇳 Magyars · China
925
+17
vs
🇸🇪 Mongols · Sweden
960
-17
🇨🇿 Tupi · Czechia
955
-45
🇺🇸 Celts · United States
904
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,208 10:44 14:40 32:11 ⛏ Fast Castle
42 2,070 11:42 16:02 30:15 ⛏ Fast Castle
32 1,579 9:51 24:37 — ⛏ Fast Castle
22 1,095 12:32 17:02 35:33 ⛏ Fast Castle
15 758 14:05 18:14 36:06 ⛏ Fast Castle
12 576 12:30 19:46 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,160 25,930 20,120 4,260 83,470 86,363
28,740 22,840 18,460 3,120 73,160 80,149
17,755 20,950 19,160 3,555 61,420 74,833
27,005 14,300 10,155 1,500 52,960 63,229
14,035 8,130 4,655 2,250 29,070 39,288
10,300 8,890 3,480 990 23,660 26,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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