AoeStats
← El Checo

MegaRandom

503808914Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1304
+15
🇦🇷 Muisca · Argentina
1273
+17
🇧🇷 Hindustanis · Brazil
1336
-18
🇩🇪 Teutons · Germany
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,361 9:05 15:49 43:51 ⚔ Scout Rush
50 2,369 9:28 21:34 45:54 ⚔ Archer Rush
44 2,083 8:38 19:45 37:36 ⛏ Fast Castle
30 1,438 9:33 19:05 ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,810 15,487 9,035 2,155 48,487 50,719
18,715 10,736 8,485 3,100 41,036 41,813
13,820 13,190 8,085 1,600 36,695 37,774
12,875 10,111 5,395 2,275 30,656 31,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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