AoeStats
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Arena

503808370Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Inca · Türkiye
1229
+19
🇹🇷 Malay · Türkiye
1228
+19
vs
🇹🇼 Britons · Taiwan
1294
-19
🇹🇼 Wei · Taiwan
1286
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 2,459 11:06 15:32 31:20 ⛏ Fast Castle
49 2,192 8:47 16:33 28:48 ⚔ FC into Scouts
28 1,243 11:05 16:50 30:55 ⛏ Fast Castle
23 1,052 10:34 14:51 26:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,345 18,035 9,635 3,625 55,640 62,538
20,690 13,910 13,835 2,800 51,235 58,008
20,220 16,770 5,720 1,055 43,765 48,858
9,855 9,960 6,995 2,000 28,810 33,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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