AoeStats
← Kil Kil

Highland

503807003Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 82m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1132
+15
🇮🇹 Armenians · Italy
1117
+16
🇧🇪 Maya · Belgium
1129
-16
🇧🇪 Magyars · Belgium
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,688 9:09 21:41 36:35 ⚔ Scout Rush
39 3,212 9:47 23:46 43:01 ⚔ Archer Rush
38 3,122 9:47 23:22 44:01 ⚔ M@A Rush
26 2,170 11:31 23:47 40:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,830 30,145 55,240 3,555 151,770 162,984
59,645 21,109 32,820 3,660 117,234 124,013
43,960 45,969 21,035 4,055 115,019 123,857
30,655 49,077 25,345 3,830 108,907 118,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.