AoeStats
← BatuKhan

Enclosed

503806294Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 30m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Slavs · Kazakhstan
1157
+15
🇫🇷 Ethiopians · France
1140
+16
🇨🇳 Romans · China
1140
+16
🇺🇸 Teutons · United States
1138
+16
vs
🇦🇺 Mongols · Australia
1201
-19
🇳🇴 Gurjaras · Norway
1180
-18
🇨🇳 Byzantines · China
1099
-14
🇨🇦 Romans · Canada
1060
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 890 11:36 17:08 — ⛏ Fast Castle
29 893 12:37 18:10 —
29 898 11:14 15:51 — ⛏ Fast Castle
28 861 10:24 22:36 —
28 844 11:08 16:43 — ⚔ Scouts FC
26 795 10:11 24:55 — ⚔ Scout Rush
26 779 13:09 22:52 — ⚔ Archer Rush
20 598 11:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,095 6,030 2,675 400 19,200 23,343
7,665 3,391 2,510 4,650 18,216 19,838
9,645 3,840 2,275 100 15,860 17,775
8,720 4,889 1,410 300 15,319 19,145
7,565 5,329 1,555 375 14,824 16,977
6,770 5,844 1,775 200 14,589 15,445
6,265 3,609 1,240 125 11,239 12,606
4,545 3,399 470 250 8,664 9,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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