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Arena

503806197Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 63m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1088
+13
🇨🇳 Khmer · China
1042
+15
🇨🇳 Bohemians · China
1038
+15
🇨🇳 Koreans · China
1007
+16
vs
🇩🇪 Japanese · Germany
1093
-18
🇫🇷 Franks · France
993
-14
🇨🇳 Wei · China
984
-13
🇺🇸 Burgundians · United States
978
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,997 10:40 14:55 34:02 ⛏ Fast Castle
29 1,809 10:45 14:39 42:29 ⛏ Fast Castle
24 1,534 12:27 17:41 30:12 ⛏ Fast Castle
21 1,351 12:01 16:57 33:18 ⛏ Fast Castle
21 1,336 11:06 18:50 32:40 ⛏ Fast Castle
20 1,256 11:47 16:36 29:57 ⛏ Fast Castle
17 1,099 11:10 14:44 37:59 ⛏ Fast Castle
17 1,045 12:04 21:50 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
57,645 27,335 24,105 5,660 114,745 127,904
26,750 51,925 17,820 4,480 100,975 108,602
40,370 17,435 19,870 1,250 78,925 96,078
27,655 21,720 16,005 1,680 67,060 77,593
24,570 9,750 15,895 1,630 51,845 67,745
16,540 21,830 10,010 3,350 51,730 104,653
20,770 11,525 8,300 3,070 43,665 44,371
18,555 16,600 6,425 1,170 42,750 51,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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