AoeStats
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Nomad

503806176Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 49m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1129
+17
🇸🇬 Persians · Singapore
1084
+19
🇨🇳 Mongols · China
1063
+20
🇷🇴 Muisca · Romania
1200
-21
🇩🇪 Cumans · Germany
1154
-19
🇫🇮 Bulgarians · Finland
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,139 13:21 17:25 37:43 ⛏ Fish Boom FC into Fire Galleys
35 1,734 13:42 18:53 34:51 ⛏ Fish Boom FC
29 1,425 15:21 23:14 ⛏ Fish Boom FC into Galleys into Fire Galleys
28 1,369 13:42 17:47 32:52 ⛏ Fish Boom FC
22 1,096 16:07 25:33 ⛏ Fish Boom
20 981 12:19 24:24 43:08 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,560 12,191 13,245 2,000 51,996 55,045
24,160 13,410 10,890 2,250 50,710 51,033
17,115 17,371 6,635 2,855 43,976 49,154
15,895 10,226 9,590 3,010 38,721 39,372
9,035 12,585 3,475 3,200 28,295 30,481
10,415 9,820 2,860 850 23,945 24,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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