AoeStats
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Arena

503805928Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 69m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
721
+44
🇫🇮 Teutons · Finland
689
+21
vs
🇨🇳 Burmese · China
811
-21
🇦🇹 Spanish · Austria
779
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 2,091 14:46 25:47 46:47 ⛏ Fast Castle
19 1,331 12:56 19:32 40:10 ⛏ Fast Castle
13 917 11:46 18:57 43:41 ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
39,510 29,700 21,540 6,405 97,155 99,703
30,630 48,073 13,185 4,850 96,738 107,754
26,865 29,375 12,275 4,170 72,685 91,582
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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