AoeStats
← Klaus

Hill Fort

503802950Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
850
+14
🇨🇳 Vikings · China
835
+15
🇫🇷 Slavs · France
808
+16
vs
🇦🇺 Vietnamese · Australia
836
-16
🇦🇺 Huns · Australia
824
-16
🇦🇺 Japanese · Australia
755
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,508 9:35 22:12 35:27 ⚔ Skirmisher Rush
22 1,370 13:01 20:26 40:14 ⛏ Fast Castle
19 1,139 9:59 22:48 40:02 ⚔ Archer Rush
17 1,039 12:00 17:07 32:26 ⛏ Fast Castle
14 873 10:19 23:31 — ⛏ Fast Castle
9 539 13:27 19:23 55:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,330 16,025 9,910 2,150 52,415 62,964
23,085 16,185 8,745 2,635 50,650 62,337
14,230 19,465 11,205 2,155 47,055 48,794
14,515 10,555 7,140 2,395 34,605 36,525
14,730 7,680 8,440 2,700 33,550 39,131
15,935 9,482 2,410 2,375 30,202 35,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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