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Hill Fort

503802407Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
860
+14
🇮🇳 Cumans · India
783
+18
🇫🇷 Britons · France
779
+18
🇵🇪 Wei · Peru
754
+19
vs
🇦🇺 Khmer · Australia
871
-19
🇦🇺 Byzantines · Australia
829
-50
🇦🇺 Persians · Australia
809
-17
🇦🇺 Franks · Australia
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,766 11:29 17:27 33:48 ⛏ Fast Castle
33 1,966 11:47 21:07 38:30 ⛏ Fast Castle
22 1,289 13:07 20:00 34:45 ⛏ Fast Castle
22 1,288 13:31 16:47 31:52 ⛏ Fast Castle
21 1,219 10:48 17:19 35:11 ⛏ Fast Castle
17 998 10:27 21:47 31:23 ⛏ Fast Castle
16 915 13:07 19:04 35:09 ⛏ Fast Castle
12 728 14:51 24:22 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,370 25,895 42,720 3,115 124,100 131,184
33,220 31,405 17,840 2,950 85,415 87,497
39,740 20,045 15,905 750 76,440 83,037
25,080 27,450 10,110 3,800 66,440 78,754
17,790 21,150 13,965 1,750 54,655 58,866
25,615 16,852 7,525 1,825 51,817 54,034
19,970 17,380 5,335 2,440 45,125 58,530
17,780 11,745 10,160 2,150 41,835 47,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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