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Migration

503802045Analyzed
1v1 RM · 22h ago on Sep 2, 2026· 68m 53s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
551
+17
🇵🇪 Cumans · Peru
580
-17
Player eAPM Actions Feudal Castle Imperial Opening
mmartel76 Cumans
17 1,182 12:33 23:34 32:35 ⛏ Fish Boom FC
Sandarath Saracens
15 999 14:28 21:02 28:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,170 29,685 15,165 3,710 71,730 76,851
26,640 11,840 12,555 3,000 54,035 64,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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