AoeStats
← Dr_Glijpo

Black Forest

503801624Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 85m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Shu · Belgium
1127
+14
🇩🇪 Burgundians · Germany
1055
+18
🇷🇺 Byzantines · Russia
1055
+41
vs
🇹🇼 Goths · Taiwan
1119
-18
🇨🇳 Khmer · China
1097
-17
🇦🇺 Cumans · Australia
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,282 13:16 20:09 31:14 ⛏ Fish Boom FC
25 2,156 11:28 15:59 32:36 ⛏ Fast Castle
25 2,123 12:16 25:57 51:41 ⚔ Scouts FC
15 1,271 14:20 20:35 30:39 ⛏ Fish Boom FC
14 1,225 10:09 16:43 35:51 ⚔ FC into Archers
9 740 15:31 19:48 24:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
77,345 42,558 23,950 4,905 148,758 153,336
31,950 46,052 22,985 4,900 105,887 113,736
36,115 27,713 26,935 6,115 96,878 105,712
24,920 24,783 9,040 2,760 61,503 63,535
10,555 10,345 5,400 1,275 27,575 29,645
11,645 9,335 2,850 855 24,685 29,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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