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Black Forest

503801582Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 25m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
967
+12
🇭🇰 Bohemians · Hong Kong SAR China
918
+14
🇭🇰 Turks · Hong Kong SAR China
902
+15
🇨🇳 Mongols · China
886
+15
vs
🇷🇺 Malay · Russia
890
-15
🇨🇳 Cumans · China
890
-15
🇫🇷 Hindustanis · France
869
-14
🇨🇳 Maya · China
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 876 15:40 — — ⚔ Skirms into Scouts
26 665 14:30 — — ⚔ Scout Rush
26 664 15:49 19:20 — ⛏ Fast Castle
19 476 14:05 17:51 — ⛏ Fast Castle
18 472 11:30 16:56 — ⛏ Fast Castle
16 405 12:13 23:05 — ⛏ Fast Castle
15 373 11:17 25:38 — ⛏ Fish Boom FC
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,950 5,038 350 950 12,288 13,796
5,650 3,127 850 230 9,857 12,056
4,975 3,620 275 975 9,845 10,241
5,005 3,505 235 290 9,035 10,923
4,225 3,865 200 100 8,390 11,597
4,120 3,083 350 0 7,553 8,030
3,675 1,897 440 125 6,137 6,963
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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