AoeStats
← 青春如此多娇

Arena

503801488Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1238
+12
🇨🇳 Britons · China
1225
+13
🇨🇳 Slavs · China
1171
+15
🇭🇰 Celts · Hong Kong SAR China
1171
+15
🇨🇳 Cumans · China
1211
-16
🇰🇿 Persians · Kazakhstan
1173
-15
🇷🇴 Lithuanians · Romania
1117
-12
🇺🇸 Italians · United States
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,087 11:19 15:36 44:40 ⛏ Fast Castle
29 1,367 10:30 14:59 29:07 ⛏ Fast Castle
28 1,339 11:01 19:01 33:32 ⛏ Fast Castle
27 1,273 9:46 16:05 38:29 ⛏ Fast Castle
23 1,109 9:49 14:34 30:38 ⛏ Fast Castle
21 1,023 10:46 14:36 30:50 ⛏ Fast Castle
19 927 11:00 14:51 26:30 ⛏ Fast Castle
15 711 10:41 15:21 28:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,140 17,570 17,005 4,950 83,665 86,309
31,385 27,910 8,260 1,150 68,705 93,759
17,435 22,150 8,060 1,195 48,840 52,042
26,185 10,140 8,560 1,500 46,385 55,771
21,570 11,795 7,105 1,865 42,335 48,016
11,110 8,680 6,615 2,800 29,205 31,287
9,325 10,470 6,645 2,280 28,720 35,976
7,625 6,630 2,695 2,240 19,190 20,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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