AoeStats
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Black Forest

503801456Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 58m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1003
+11
🇳🇱 Vikings · Netherlands
969
+13
🇪🇸 Bohemians · Spain
879
+17
vs
🇲🇦 Burgundians · Morocco
946
-43
🇲🇦 Khmer · Morocco
898
-39
🇲🇦 Romans · Morocco
843
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,455 13:17 19:47 32:24
40 2,375 10:29 15:02 31:22 ⛏ Fast Castle
34 1,987 15:45 25:04 37:54 ⛏ Fast Castle
29 1,695 11:40 16:05 33:58 ⛏ Fast Castle
20 1,178 12:38 31:57 43:26 ⚔ Archer Rush
12 729 14:05 32:16 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,790 33,020 19,390 7,050 95,250 124,525
14,825 26,181 19,680 2,450 63,136 76,658
20,120 19,136 11,615 3,050 53,921 63,417
25,310 11,625 13,130 3,500 53,565 75,707
19,680 17,685 7,525 3,335 48,225 69,837
7,785 5,290 4,120 750 17,945 22,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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