AoeStats
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Nomad

503801361Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1076
+17
🇲🇽 Berbers · Mexico
1054
+18
🇩🇪 Malians · Germany
1037
+19
🇮🇳 Inca · India
1031
+19
🇯🇵 Khitans · Japan
1152
-21
🇫🇷 Vikings · France
1123
-19
🇸🇬 Spanish · Singapore
1104
-20
🇨🇳 Poles · China
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,407 16:11 21:21 41:16 ⛏ Fast Castle
31 1,557 12:29 15:54 32:35 ⛏ Fish Boom FC into Fire Galleys
29 1,441 14:12 21:47 41:51 ⛏ Fish Boom into Galleys FC
27 1,383 15:20 22:41 41:20 ⛏ Fish Boom FC
26 1,303 17:28 32:24 38:55 ⚔ Drush into Fish Boom FC
25 1,274 14:44 19:03 37:08 ⛏ Fish Boom FC
23 1,148 15:32 23:08 40:14 ⛏ Fish Boom into Fire Galleys into Galleys FC
15 754 14:09 30:02 36:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,865 20,207 18,955 1,905 65,932 68,040
23,570 16,186 14,805 1,800 56,361 61,931
21,620 17,425 11,165 4,355 54,565 61,298
22,770 13,905 11,465 4,300 52,440 62,381
19,425 11,753 14,770 2,505 48,453 53,306
15,305 10,871 5,190 2,050 33,416 35,543
14,200 8,938 6,120 1,705 30,963 30,970
9,995 11,000 3,955 1,915 26,865 28,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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