AoeStats
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Arena

503801128Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 81m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
909
+11
🇨🇳 Chinese · China
788
+16
🇨🇳 Mongols · China
760
+17
🇨🇳 Aztecs · China
756
+18
🇸🇮 Wei · Slovenia
814
-17
🇪🇸 Goths · Spain
800
-17
🇬🇧 Celts · United Kingdom
777
-15
🇨🇳 Franks · China
774
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,869 11:19 16:15 35:56 ⛏ Fast Castle
40 3,266 12:52 23:17 ⚔ Skirmisher Rush
36 2,896 11:23 16:51 32:34 ⛏ Fast Castle
27 2,175 11:11 16:41 40:12 ⛏ Fast Castle
20 1,642 11:22 20:16 31:54 ⛏ Fast Castle
17 1,384 11:30 15:52 39:09 ⛏ Fast Castle
5 426 13:08 21:09 38:04 ⛏ Fast Castle
4 328 11:50 19:47 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,820 38,875 37,490 3,750 130,935 145,285
40,405 36,410 24,950 2,015 103,780 119,660
36,835 38,185 8,135 2,015 85,170 103,136
20,325 34,590 18,080 5,975 78,970 104,503
12,825 15,070 9,945 6,220 44,060 54,447
14,640 10,825 6,345 2,800 34,610 46,811
8,065 12,030 4,715 4,330 29,140 37,393
9,315 7,845 1,660 1,525 20,345 27,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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