AoeStats
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Black Forest

503801039Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
690
+14
🇧🇷 Chinese · Brazil
633
+17
🇪🇸 Vikings · Spain
665
-16
🇪🇸 Shu · Spain
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,618 15:13 27:17 ⚔ FC into Archers
25 922 15:51 27:18 ⛏ Fast Castle
13 501 14:15 28:06 ⚔ Archer Rush
11 403 13:26 22:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,075 7,401 2,805 740 17,021 20,834
6,550 5,837 1,825 1,400 15,612 21,024
5,500 6,606 1,935 890 14,931 15,451
6,455 5,035 2,540 650 14,680 15,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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