AoeStats
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Arabia

503800898Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Burgundians · Estonia
859
+10
🇹🇷 Goths · Türkiye
772
+13
🇹🇷 Magyars · Türkiye
689
+17
🇮🇳 Khmer · India
745
-15
🇨🇳 Goths · China
731
-14
🇨🇳 Cumans · China
668
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 868 13:07 20:38 41:27
18 829 14:12 21:26 37:22 ⛏ Fast Castle
13 582 13:59 33:58 ⚔ Scout Rush
10 440 13:42 22:21
9 424 11:52 21:17 39:35 ⛏ Fast Castle
9 424 14:35 22:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,955 12,635 9,915 3,035 42,540 45,957
16,175 10,825 8,340 2,250 37,590 45,604
16,275 9,040 5,350 1,700 32,365 37,013
10,640 11,685 2,805 100 25,230 30,338
5,430 3,039 490 0 8,959 9,711
3,175 2,505 200 100 5,980 7,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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