AoeStats
← Logan Kapuczino

Highland

503800787Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 70m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
664
+11
🇮🇳 Britons · India
504
+18
🇨🇳 Celts · China
480
+19
🇬🇧 Burmese · United Kingdom
475
+19
vs
🇵🇱 Bohemians · Poland
585
-19
🇺🇸 Khmer · United States
570
-18
🇧🇷 Malians · Brazil
537
-16
🇲🇽 Portuguese · Mexico
490
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,511 11:43 22:30 37:14 ⛏ Fast Castle
19 1,338 11:17 19:00 28:19 ⛏ Fast Castle
19 1,312 14:39 21:26 32:08 ⛏ Fish Boom FC
16 1,164 14:38 23:31 35:15 ⛏ Fast Castle
11 765 15:26 28:21 42:58 ⚔ Fish Boom into Scouts FC
11 785 13:02 19:35 32:18 ⛏ Fast Castle
11 785 11:15 29:00 44:54
3 235 23:25 30:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,685 22,880 11,585 2,850 81,000 90,427
27,030 23,245 24,995 4,310 79,580 89,560
22,110 32,735 17,560 2,860 75,265 89,754
26,620 22,885 17,140 3,090 69,735 79,415
29,555 21,569 10,465 1,430 63,019 70,957
29,775 22,127 8,090 910 60,902 79,380
14,270 15,256 16,166 3,635 49,327 67,101
6,500 6,275 250 1,300 14,325 21,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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