AoeStats
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Black Forest

503800567Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 7m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1023
+14
🇮🇱 Japanese · Israel
1013
+14
🇩🇪 Poles · Germany
997
+15
🇳🇱 Franks · Netherlands
992
+15
🇳🇱 Khmer · Netherlands
1051
-18
🇬🇧 Britons · United Kingdom
1043
-18
906
-12
🇷🇺 Malay · Russia
901
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 338
38 273
19 139
17 125
17 126
16 114
15 109
14 98

Resources

Player Food Wood Gold Stone Spent Collected
1,300 200 0 0 1,500 1,607
750 510 50 0 1,310 1,240
900 350 0 0 1,250 1,533
1,000 164 0 0 1,164 1,404
750 350 0 0 1,100 927
650 250 50 0 950 1,211
450 282 0 0 732 626
100 0 0 0 100 74
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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