AoeStats
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Hill Fort

503800455Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 3m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
674
+16
🇧🇷 Chinese · Brazil
615
+18
vs
🇪🇸 Chinese · Spain
683
-18
🇪🇸 Shu · Spain
655
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 119 — — —
33 110 — — —
17 58 — — —
14 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 75 0 0 425 277
350 75 0 0 425 164
200 0 50 0 250 286
200 0 0 0 200 456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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