AoeStats
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Black Forest

503799545Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 63m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
887
+12
🇫🇷 Burgundians · France
858
+13
🇹🇷 Huns · Türkiye
792
-32
🇹🇷 Cumans · Türkiye
792
-32
Player eAPM Actions Feudal Castle Imperial Opening
24 1,555 12:47 22:37 31:06 ⛏ Fish Boom FC
23 1,448 12:59 20:49 35:10 ⛏ Fast Castle
20 1,281 13:12 21:24 35:50 ⛏ Fast Castle
8 520 10:42 25:46 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,985 27,693 23,255 3,390 93,323 121,405
28,315 20,458 23,250 3,725 75,748 85,032
28,130 18,263 21,120 2,860 70,373 78,618
27,050 21,090 19,575 2,275 69,990 79,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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