AoeStats
← Elwood

Highland

503799509Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
992
+17
🇫🇷 Wu · France
992
+17
🇷🇺 Sicilians · Russia
1014
-17
🇦🇷 Mongols · Argentina
1014
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,574 12:33 16:40 39:00 ⛏ Fast Castle
34 1,860 9:46 22:02 ⛏ Fish Boom FC
21 1,155 10:58 15:54 40:38 ⛏ Fast Castle
20 1,069 11:47 19:28 44:16 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
19,190 14,635 12,040 2,275 48,140 64,860
16,290 13,228 6,465 2,275 38,258 39,483
11,210 17,654 7,275 1,000 37,139 41,263
12,640 11,253 10,720 2,055 36,668 42,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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